Lv
|
Spell name
|
format
|
effect
|
1
|
HEAL
|
anytime
|
Recover HP of one ally
|
TERROR
|
combat
|
Fear enemy 1 G
|
|
SHIELD
|
combat
|
Defense power UP
|
|
2
|
IDENTIFY
|
camp
|
Identify enemies
|
INSPECT TRAP
|
camp
|
Find out the treasure trove
|
|
CURE POISON
|
anytime
|
Treat Poison
|
|
3
|
ALL HEAL
|
anytime
|
Recover HP of 1 G on ally
|
SILENCE
|
combat
|
Silence the enemy 1 G
|
|
ICE STONE
|
combat
|
Ice damage to enemy 1G
|
|
4
|
HEAL + 1
|
anytime
|
Recover HP of one ally
|
CURE PARALYSIS
|
anytime
|
Treat paralysis
|
|
CURE SILENCE
|
anytime
|
Treat silence
|
|
5
|
ALL HEAL + 1
|
anytime
|
Recover HP of 1 G on ally
|
LIGHTNING
|
combat
|
Lightning damage to enemy 1G
|
|
HEAL + 2
|
anytime
|
Recover HP of one ally
|
|
6
|
FULL CURE
|
anytime
|
Completely recover one ally
|
RETURN
|
camp
|
Returning to the castle, LV drops by 1
|
|
RAISE DEAD
|
anytime
|
Resuscitate the dead
|
|
7
|
ALL HEAL + 2
|
anytime
|
Recover HP of 1 G on ally
|
RESURRECTION
|
anytime
|
Ashes, revive the dead
|
|
Death
|
In combat
|
Death one enemy
|
This is the Wizard Spellbooks from the programmer's website.
Lv
|
Spell name
|
format
|
effect
|
1
|
FIRE BALL
|
combat
|
Flame damage on 1 enemy
|
DIRECTION
|
camp
|
Display current position
|
|
SLEEP
|
combat
|
Sleep enemy 1 g
|
|
2
|
MAPPER
|
camp
|
Show map
|
ARMOR MELT
|
combat
|
Increase enemy 1G AC 2
|
|
BLIZZARD
|
combat
|
Ice damage to enemy 1G
|
|
3
|
FLAME
|
combat
|
Fire damage to enemy 1G
|
STRIKE
|
combat
|
Attack power UP
|
|
SEACH EYE
|
camp
|
Know the position of fellow
|
|
4
|
HASTE
|
combat
|
Quickness UP
|
THUNDER
|
combat
|
Lightning damage to enemy 1G
|
|
DEEP FREEZE
|
combat
|
Ice damage to an enemy
|
|
5
|
LEVITATION
|
camp
|
To float
|
BLIZZARD + 1
|
combat
|
Ice damage to enemy 1G
|
|
VAJRA
|
combat
|
Lightning damage across the enemy
|
|
6
|
THUNDER + 1
|
combat
|
Lightning damage to enemy 1G
|
FLAME + 1
|
combat
|
Fire damage to enemy 1G
|
|
VOID SPELL
|
combat
|
Clear the effect of auxiliary magic
|
|
7
|
COCYTUS
|
combat
|
Ice damage to all enemies
|
TELEPORT
|
camp
|
Transit to designated coordinates
|
|
GHEHENNA
|
combat
|
Flame damage to all enemies
|
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