Thursday, January 16, 2020

Alchemy Spells in Wandroid #5

These are the Alchemy spells for Wandroid#5, so they might be different in Pollution of the Heart.
 

Lv Spell name format effect
1 BLAIN In combat Blind one group
FIRESTOME In combat Continuous fire damage to one group
FIREFORCE In combat Increase fire magic effect
Two ICESTOME In combat Ice damage to one group
REMOVETRAP In combat Remove the trap
ICEFORCE In combat Increase ice magic effect
Three THUNDERSTOME In combat Lightning continuation damage to one group
POISON In combat Poison one group
THUNDERFORCE In combat Increase lightning magic effect
Four FIRESTOME + 1 In combat Continuous fire damage to one group
FIRESHIELD In combat Increase flame resistance
SHIELDBREAKER In combat Turn off shield magic effects
Five ICESHIELD In combat Increase ice resistance
ICESTOME + 1 In combat Ice damage to one group
PURIFYAIR In combat Cancels the effect of sustained damage
6 BIND In combat Bind one group
THUNDERSHIELD In combat Increase lightning resistance
THUNDERSTOME + 1 In combat Lightning continuation damage to one group
7 FIRESTOME + 2 In combat Continuous fire damage to one group
ICESTOME + 2 In combat Ice damage to one group
THUNDERSTOME + 2 In combat Lightning continuation damage to one group


comment
  • Continuous damage is small, and damage is entered at the end of the turn = it is free to act during that turn, so there is almost no use in the first place winning Wizardry ...- Nameless (2018-05-08 06 : 35: 50)
 The Wizard and Priest Spells may not have changed since Wandroid#2, so here's a link to the Spellbooks from there.  I will post the new Spellbooks for this game if I find out that they differ.
 
 

7 comments:

  1. Are you playing Wandroid #6? I am stuck on the 7th floor. Wandroid players are so rare! Any help is appreciated!

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  2. Not yet. Still muscling thru #4. Have you seen that he's releasing a Game#7?

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  3. Two comments about alchemists in 4R: 1) you don’t get XP for monsters killed by the storms, so only cast them in case of emergency (I got 0 XP for killing the Balrog instead of 4000+); 2) their spell list sucks; only 1 really useful spell of Remove Trap.

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    1. I just saw your YouTube video on level 7. You’re right, bind is also useful. But I just run away from the Ascension Souls - I can’t dispel (“uncurse”) them (which i could in prior games) or damage them.

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  4. #7R has been out for a while now on iOS. I’m still working on 4 so no comment on 7 yet.

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  5. I have complete maps for levels 1-5. Haven’t gotten through the locked door on level 6. Haven’t found the secret door on level 7. I can forward completed map sets if you want.

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    1. Passed all of that. All levels through level 9 mapped. Hated levels 8 and 9. If level 10 continues the trend I’ll just quit the game.

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